Particle Flow


A NEOANALOG project.

Created by Köln based design studio NEOANALOG and commissioned by dreiform and INEOS Styrolution, Particle Flow is a physical installation comprised of granules driven by gravity and topography forming an analog particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviors and patterns.

Software controlled motion follows a complex choreography and enables precise steering of physical particles in a variety of ways: from subtle to obvious, from slow to high paced, from random-like to symmetric.

„A million variables had to be figured out. Slowly the project went from sound waves to magnetic attraction, from vibrating shakers to a controllable topographic landscape. Our journey confronted us with endless possibilities – and endless obstacles. Like the mechanism of a slanted plane, electrostatics, gluing flexible textiles, finding the right angle or the fitting lightweight materials.“

The motors are driven by a software realized with Processing and Arduino. In the pre-production the team used a MIDI controller to manually trigger and adjust several motion presets and recorded these sessions as JSON files. For the final installation, the software randomly picks a pre-recorded session and sends the control commands to the mechanics via ethernet (UDP).

The custom-built mechanics that tilt the plane are driven by three stepper motors, an Arduino UNO and AutoDriver motor drivers from SparkFun based on the ST Micro L6470 chip. A grid of 19 motorized stamps is attached to a flexible textile to form the dynamic topography. Each stamp consists of an analog servo motor and a simple gearwheels mechanic. All servo motors are controlled by one Arduino MEGA 2560. The communication between software and hardware is realized with an Arduino Ethernet, which forwards the signal to the other boards via SoftwareSerial.

Team included Michael Schmitz, Andreas Muxel, Willem Rabe, Jasper Diekamp, Niklas Ißelburg, Julia Alfeo, Matthias Kraus & Jakob Kilian / Photos & Movie by Jasper Diekamp, Julia Alfeo.

Reifenhäuser Industrie 4.0

Ein NEOANALOG Projekt für Art+Com.

Maschinenstraßen in Echtzeit-3D erkunden

Für den Messestand von Reifenhäuser auf der Kunststoffmesse „K“ entstanden drei Stelen mit interaktiven Echtzeit-3D-Anwendungen. Zu sehen waren Maschinenstraßen in unterschiedlicher Komplexität.
Der Besucher konnte sich mittels eines Click-Wheels bzw. per Touch durch die einzelnen Komponenten navigieren. Besondere Merkmale wurden im Detail mittels Grafiken, Animationen und Bildern erklärt. Ähnlich wie bei einer Röntgenaufnahme, stellten die Applikationen Prozesse innerhalb der Komponenten dar. So konnten die Mitarbeiter von Reifenhäuser aktuelle Innovationen im Gespräch anschaulich vermitteln.